The aim of this blog is to introduce the art, design principles, and story elements of the table-top RPG, Cultura, and their inspirations thereof. We, the collective who write and offer our works here, aim to demonstrate our influences and thought processes as we examine these elements, ranging from philosophy, music, and art to science, mathematics, and design. At its barest essence, we attempt to remember that: “Art is the supreme task and the truly metaphysical activity in this life…” (Nietszche, 1872; Birth of Tragedy). To achieve this aim, we will use imagery associated with Renaissance/Goetic Magic through the humors and the elements therein associated.
“Thus the man who is responsive to artistic stimuli reacts to the reality of dreams as does the philosopher to the reality of existence; he observes closely, and he enjoys his observation: for it is out of these images that he interprets life, out of these processes that he trains himself for life. It is not only pleasant and agreeable images that he experiences with such universal understanding: the serious, the gloomy, the sad and the profound, the sudden restraints, the mockeries of chance, fearful expectations, in short the whole ‘divine comedy’ of life, the Inferno included, passes before him, not only as a shadow-play — for he too lives and suffers through these scenes — and yet also not without that fleeting sense of illusion; and perhaps many, like myself, can remember calling out to themselves in encouragement, amid the perils and terrors of the dream, and with success: ‘It is a dream! I want to dream on!’ Just as I have often been told of people who have been able to continue one and the same dream over three and more successive nights: facts which clearly show that our innermost being, our common foundation, experiences dreams with profound pleasure and joyful necessity” (Nietzsche, 1872; Birth of Tragedy).